Global Mixed Reality Market to reach USD 1648.6 million by 2025.
Global Mixed Reality Market valued approximately USD 56.76 million in 2016 is anticipated to grow with a healthy growth rate of more than 45.4% over the forecast period 2017-2025.
The increasing number of technology partnerships will be one of the latest trends that will gain traction in the mixed reality market in education sector during the next four years. The vendors are entering into technology partnerships to provide end to end MR solutions to schools, colleges, and universities. This will be helpful for vendors to capture the complete mixed reality market in the education sector.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players.
The detailed segments and sub-segment of the market are explained below:
o Wired Head Mounted Display Device
o Wireless Head Mounted Display Device
o Defense & Aerospace
o Gaming and Entertainment
o North America
o Asia Pacific
o Rest of the World
Furthermore, years considered for the study are as follows:
Historical year – 2015
Base year – 2016
Forecast period – 2017 to 2025
Some of the key manufacturers involved in the market are Daqri, LLC, Microsoft Corporation, Sulon Technologies, Atheer, Inc, EON Reality, Inc, Magic Leap Inc, Canon Technology, Meta Company, Infinity AR, Seiko Epson Corporation, Layar B.V. Acquisitions and effective mergers are some of the strategies adopted by the key manufacturers. New product launches and continuous technological innovations are the key strategies adopted by the major players.
Target Audience of the Global Mixed Reality in Market Study:
o Key Consulting Companies & Advisors
o Large, medium-sized, and small enterprises
o Venture capitalists
o Value-Added Resellers (VARs)
o Third-party knowledge providers
o Investment bankers
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