In Gamified Healthcare Solutions Market report, a systematic investment analysis has been performed which forecasts impending opportunities for the market players. The statistical and numerical data that has been included in this market report is represented with the tables, graphs and charts which eases the understanding of facts and figures. A proficient data and excellent forecasting techniques used in this report are synonymous with accurateness and correctness. Gamified Healthcare Solutions Market report is a painstaking analysis of existing scenario of the market which covers several market dynamics. The market study of this global Gamified Healthcare Solutions Market business report takes into consideration market attractiveness analysis where each segment is benchmarked based on its market size, growth rate & general attractiveness.
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Market Analysis: Global Gamified Healthcare Solutions Market
Global Gamified Healthcare Solutions Market is expected to rise from its initial estimated value of USD 658.21 million to an estimated value of USD 21714.84 million by 2026, registering a CAGR of 54.81% in the forecast period of 2019-2026. Increasing digitalization and increasing wellness awareness is the major factor for the growth of this market.
Key Market Competitors: Global Gamified Healthcare Solutions Market
Few of the major competitors currently working in the gamified healthcare solutions market are Akili Interactive Labs, Inc., Ayogo, Bunchball inc., EveryMove, Inc., Fitbit,Inc., hubbub health inc, Jawbone, MANGO HEALTH, Microsoft, Nike, Inc., Rally Health, Inc., Reflexion Health, SuperBetter, LLC., Welltok, Inc.
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Market Definition: Global Gamified Healthcare Solutions Market
Gamification is a process in which gaming elements are used in non-gaming contexts to motivate and engage and people. It is a good way to make healthcare programs more easily accessible and motivational. Instant rewards, point system, positive review, real- time feedbacks etc. are some of the features of the gamification. These days they are widely used in the industry like healthcare, military and school. Due to technological advancement it helps the user to solve many problems related to the health and fitness.
Gamified Healthcare Solutions Market Drivers:
- Increasing level of the urbanization and digitalization is the major factor for the growth of this market.
- Increasing number of smartphone user worldwide is driving the growth of this market.
Gamified Healthcare Solutions Market Restraint:
- Market complications and lower ROI is restraining the growth of this market.
Segmentation: Global Gamified Healthcare Solutions Market
Gamified Healthcare Solutions Market : By Product
- Enterprise Based Solutions
- Consumer Based Solutions
Gamified Healthcare Solutions Market : By Type
- Casual Games
- Serious Games
- Exercise Games
Gamified Healthcare Solutions Market : By Applications
- Fitness Management
- Medical Training
- Medication Management
- Physical Therapy
Gamified Healthcare Solutions Market : By Geography
- North America
- South America
- Middle East & Africa
Key Developments in the Market:
- In August 2016, Walgreens partnered HealthPrize Technologies and launched HealthPrize Action Engine which will use gamifications so that patient should be engaged in the healthcare programs. This platform will have condition related quizzes, surveys, health tips etc. which will help the patients to learn more.
- In August 2017, Pfizer announced the launched their game Minecraft with some modifications which will help the children with hemophilia to learn about safety and will maintain their treatment plans.
Reasons to Purchase this Report
- Current and future of global gamified healthcare solutions market outlook in the developed and emerging markets
- The segment that is expected to dominate the market as well as the segment which holds highest CAGR in the forecast period
- Regions/Countries that are expected to witness the fastest growth rates during the forecast period
- The latest developments, market shares, and strategies that are employed by the major market players
Customization of the Report:
- All segmentation provided above in this report is represented at country level
- All products covered in the market, product volume and average selling prices will be included as customizable options which may incur no or minimal additional cost (depends on customization)
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